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Guide

Rendering a 2020 design in Blender: the honest answer.

Plenty of designers reach the ceiling of in-app rendering and have the same idea: get the model out of 2020 and into Blender — free, hugely capable, and famous for exactly the photoreal interiors a kitchen pitch needs. It works. Whether it is worth your week is the real question, so here is the whole route.

Interior-design workflow with model and finished render.

The path: there is no plugin, and you don't need one

Searches for a “2020 to Blender converter” or plugin come back empty because the converter ships inside 2020: the COLLADA export. Save As → COLLADA into an empty folder and you have a .dae file plus every texture — a format Blender imports natively. Geometry, placements and the texture images make the trip; the details of what does and doesn’t are in what survives the export.

What you rebuild by hand

The import is the easy hour. What follows is why this route is a craft of its own:

  • Materials. 2020 exports flat photographs, not physically-based materials — no roughness, no relief, no metal response. Every surface that should catch light like wood, stone or brass gets rebuilt, one shader at a time.
  • Lighting. 2020’s light data does not survive the export, so the room arrives dark. A believable kitchen rig — cans, under-cabinet runs, balanced brightness and colour temperature — is the single biggest determinant of the final image, and it is all yours to build.
  • Cameras and output. Composition, lens choice, resolution, denoising, colour management: decisions a general-purpose tool leaves entirely to you.
  • Hardware and time. Path tracing on your own machine is the same trade it is inside Flex — the GPU is the bill, and every render occupies the computer you design on.

None of this is a criticism of the tool — it is what general-purpose power means. A designer who enjoys the craft can get spectacular results. A designer with four kitchens to present this week usually cannot spend the craft’s hours.

  • The DIY route

    Free software, your hours, your hardware.

    Materials
    Rebuilt by hand, one shader at a time
    Lighting
    A full rig, built from a dark room
    Renders on
    Your GPU, one image at a time
    Time to first good image
    A craft — days to weeks of learning
  • The product route

    Same export, same fidelity, none of the week.

    Materials
    Carried through, given real response automatically
    Lighting
    Fixtures placed in two clicks, physical units
    Renders on
    Cloud GPUs, every camera at once
    Time to first good image
    The same afternoon

The same pipeline, as a product

RenderFactor exists for the second designer. It takes the same COLLADA export and does the rebuilding as a product: your exported materials carried through and given real surface response automatically, lighting fixtures you place in two clicks with physical brightness and colour temperature, cameras with real lenses — and the rendering itself on cloud GPUs, every camera at once, in seconds to minutes, while your own computer stays free. The finished pictures land in client-ready PDFs and live 3D links. Same export, same fidelity, none of the week: the full picture is here.

Kitchen mesh becoming a realistic scene.

Bring your next 2020 project.

Free for 14 days on your own kitchen: render it at every quality and hand a client a live link before you have paid anything. Cancel in one click.

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